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Ayon (Pipeline)

I have created a variety of scripts for validation of workfiles to meet our organizational standards as well as automate the process of deliverables through our pipline. Scripts range from removal of plugins from scenes, to generation of a basemodel from a rig, or an automated animation export of various FBXs for use in Unity.

This script allowed for multiple ways of exporting animations to separate FBXs, that would automatically be named and placed in the correct directory structure for the project.

This script allowed for multiple ways of exporting animations to separate FBXs, that would automatically be named and placed in the correct directory structure for the project.

Example contact sheet that was autogenerated when a Substance Painter publish was completed. It was then automatically sent to a special Slack channel to notify other team members.

Example contact sheet that was autogenerated when a Substance Painter publish was completed. It was then automatically sent to a special Slack channel to notify other team members.

A list of Ayon tools I have created as well as descriptions.

A list of Ayon tools I have created as well as descriptions.