Website powered by
Chris Peterson
Chris Peterson
3D Generalist / Pipeline TD
Reno, Nevada, United States

Summary

I primarily work as a 3D Generalist but do a fair amount of scripting in Maya (Python) as well as photogrammetry for use in games in the slot machine industry.

Skills

CompositingRendering3D ModelingLightingMel ScriptingTexturingGame Development3D ScanningPython ScriptingPhotogrammetryPipelineTools

Software proficiency

After Effects
After Effects
LightWave 3D
LightWave 3D
Maya
Maya
Modo
Modo
Mudbox
Mudbox
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
Photoscan
Photoscan
Python
Python
C#
C#
MakeHuman
MakeHuman
Blackmagic Design Fusion
Blackmagic Design Fusion
Javascript
Javascript
RealityCapture
RealityCapture
Lscript
Lscript

Experience

  • 3D Artist III at IGT
    Reno, United States of America
    February 2014 - Present

    Senior 3D artist leading 3D development on multiple licensed (TV,Film,etc) themed games simultaneously. I also develop pipeline tools for different disciplines as well as the 3D team.

  • 3D Generalist / Compositor at Inhance Digital
    Los Angeles, United States of America
    November 2013 - February 2014

    Modeling, texturing/shading, lighting, animation, render and composite on a variety of corporate projects.

  • 3D Generalist at Dilated Pixels
    Hollywood, United States of America
    September 2013 - September 2013

    Compositing and green screen removal on a commercial.

  • 3D Generalist at Dilated Pixels
    Hollywood, United States of America
    September 2011 - June 2013

    Alligator Alley (Ragin' Cajun Redneck Gators):

    Lighting and Render pass breakout and management. Also created several in house tools for automatically setting up elaborate comps and automatic render pass breakout tools.

    Future Unlimited - Haunted Love:

    Matte painting and digital removal of Mia Goth's left arm.

    The Crash Reel:

    Various 2D Tracking and compositing of lower thirds

    Wii U - Scribblenauts Unlimited Launch Trailer:

    Compositing, matte painting, painting out tracking markers and roto

    Heebie Jeebies:

    Animated the creature in a handful of shots, completed tracking, lighting, breaking out, rendering, and precompositing for almost the entire movie.

    Flying Monkies:

    Created pipeline tools for shot setup, breakout and render, as well as precompositing shots. Also responsible for tracking roughly half of the movie and lighting several shots.

    Universal Soldier: Day of Reckoning:

    Stereo compositing of blood elements.

    Sparkle:

    Painting out a camera crane in the reflections of a moving car, blood color adjustments, and blood enhancement effects.

    American Horror House:

    Creation of 3D swarms of bugs, tongue extensions, and under the skin bugs (2D) as well as compositing.

    Chasing UFOs:

    Creation of 3D UFOs and compositing several shots.

    Dr.Weird:

    Created motion graphics

    Haunted High:

    Creation of 3D elements and compositing several shots

    CSI Las Vegas:

    Creation of 3D elements and compositing several shots

    Arachnoquake:

    Lighting and Breakout of close to 200 visual effects shots as well as compositing a handful of shots.

    Alien Tornado (aka Tornado Warning):

    Roto, painting out elements, creating 3D debris & digital doubles, and compositing final shots.

    Data Romance- Spark (Music Video):

    Compositing and electrical effects.

    Batman: Arkham City (Video Game Presentation):

    Created motion graphics and various compositing.

    Fringe (TV Show):

    Painting out of an actor/reconstructing a live action prop

    Created a 3D elevator shaft (modeling, texturing, lighting)

    Compositing in several shots

    2D tracking and paint out of tracking markers

    Billy Glimmer (Web Film):

    Compositing billboards on moving vehicles and buildings

  • Owner / 3D Generalist at Shallowabyss
    Los Angeles, United States of America
    January 2009 - February 2014

    Eagleheart:

    Modeling, Texturing, Rigging, Lighting of CG car and trap.

    The Program (SSR-7) (Short Film):

    Modeling, Texturing, Rigging, Lighting, Rendering of drones and an arm blaster.

    Fix It In Post (Short Film):

    Texturing, Lighting, Rendering of a bomb.

    Vessel (Short Film):

    Lighting,Surfacing/Texturing,Breakout

    Jawbone (Web Commecial):

    CAD Model Cleanup, Lighting, Surfacing/Texturing

  • 3D Generalist at Dilated Pixels
    Hollywood, United States of America
    February 2011 - May 2008

    Wrong Turn 4:

    Compositing blood and gore effects

    Painting out elements, props, etc to create clean plates

    Red Faction: Origins

    Compositing holograms and several CG shots

    Animation of space crafts

    Tracking/Screen replacements

    Hostel Part Three:

    Compositing blood and gore effects

    Experience 3D:

    Modeling, texturing, and dynamics on its stereoscopic title sequence.

    Created several pipeline tools for use in After Effects, Lightwave and Maya utilizing lscript, mel, python, and javascript

  • Previs Artist at Persistence of Vision
    Culver City, United States of America
    February 2011 - May 2011

    I worked on various previs shots for Mr. Popper's Penguins (starring Jim Carrey) onsite at Fox's Studio Lot in Century City.

  • Cinematic Artist at Inhance Digital
    Los Angeles, United States of America
    October 2010 - October 2010

    Cinematics artist on a corporate aeronautics informational video for Raytheon.

  • 3D Generalist at Dilated Pixels
    Hollywood, United States of America
    May 2010 - September 2010

    Cabela's Dangerous Hunts 2011 Game Trailer:

    Lead environment artist

    Modeled and textured props

    Animated cameras

    Optimized textures and assets for best performance and quality

    Compositing on several shots

    Sharktopus (SyFy Channel Original Movie):

    Sharktopus animation in a large number of shots

    Tracking plates for use in CG and compositing

    Created CG blood elements and water splashes

    Generated render passes

    Compositing

    Created several scripts for speeding up the breakout workflow.

    Sniper 4 - Reloaded:

    Helicopter Texturing and Animation

    Lord of the Rings: War In The North Trailer:

    Simulated cloth for a character.

    Developed an EXR pipeline from Lightwave to After Effects

    Managed the environment layout and assets for the entire spot

    Wrote several scripts to increase efficiency in Lightwave for scene management and breakout

    Trouble shot problems in Maya, Lightwave, and in other various tools and plugins

    Converted assets and animation between Maya and Lightwave

    Modeled and textured several assets

    Lighting in several shots

    Broke out shots for compositing

  • 3D Generalist at At The Post
    Venice, United States of America
    April 2010 - April 2010

    Cleaning up imported models, texturing, rigging, and animating assets for a manufacturing company's corporate training videos.

  • 3D Generalist at Rhythm & Hues (the boX)
    Los Angeles, United States of America
    September 2008 - April 2009

    Video Game Cinematics for The Saboteur:

    Corrected and created textures on characters, props, and environments.

    Lit (Sasquatch) hair on several characters.

    Modeled miscellaneous props, a car, and an environment to match reference.

    Cleaned up geometry and upresed geometry for characters, props, and environments.

    Made several scripts for making our pipeline more efficient.

    Responsible for correcting textures on characters.

    Textured several vehicles.

    Animated a plane.

  • 3D Generalist at Screaming Death Monkey
    Venice, United States of America
    April 2010 - April 2010

    Building assets for a corporate video

  • Previs Artist at Persistence of Vision
    Los Angeles, United States of America
    March 2010 - April 2010

    Previs Artist on a film before it was cancelled.

  • 3D Generalist at Origami Digital
    Los Angeles, United States of America
    April 2009 - October 2009

    Modeling, texturing, lighting, set extensions, and scene breakout for Bunraku.

    Created a tool for breaking out render passes.

    Creating slap or temporary composites to show director for feedback.

    Worked on over 100 shots for the film.

  • Remote Freelance Artist at AC Coin & Slot
    Los Angeles, United States of America
    October 2009 - October 2009

    Created several character rigs for a slot machine game.

  • 3D Generalist at Radical3D
    Venice, United States of America
    October 2007 - April 2008

    Monster and Heroes - Animation and compositing

    Animal Armageddon - Dinosaur (Biped and Quadraped) rigging

    Battle 360 - Character and hardware modeling, rigging, animation, texturing

  • 3D Generalist at Screaming Death Monkey
    Venice, United States of America
    October 2007 - November 2007

    Worked on a cover for Popular Mechanics (January 2008 Issue). Modeled and textured several aspects of the hovercraft-plane.

    Modeled and rigged a Crab made out of a cheese ball for the ABC show Pushing Daisies (Corpsicle Episode).

    Worked on several CG bull head replacement shots for a music video titled "Conquest" by The White Stripes.

  • Remote Freelance 3D Generalist at Digital Elixir
    Los Angeles, United States of America
    June 2007 - July 2007

    I was contracted to do several models and animations for Digital Elixir Studios.