I primarily work as a 3D Generalist but do a fair amount of scripting in Maya (Python) as well as photogrammetry.
Creating art for marketing, games, and many other mediums as well as creating tools, documentation, and assisting in the creation of the multiple DCC pipeline.
Senior 3D artist leading 3D development on multiple licensed (TV,Film,etc) themed games simultaneously. I also develop pipeline tools for different disciplines as well as the 3D team.
Modeling, texturing/shading, lighting, animation, render and composite on a variety of corporate projects.
Compositing and green screen removal on a commercial.
Alligator Alley (Ragin' Cajun Redneck Gators):
Lighting and Render pass breakout and management. Also created several in house tools for automatically setting up elaborate comps and automatic render pass breakout tools.
Future Unlimited - Haunted Love:
Matte painting and digital removal of Mia Goth's left arm.
The Crash Reel:
Various 2D Tracking and compositing of lower thirds
Wii U - Scribblenauts Unlimited Launch Trailer:
Compositing, matte painting, painting out tracking markers and roto
Heebie Jeebies:
Animated the creature in a handful of shots, completed tracking, lighting, breaking out, rendering, and precompositing for almost the entire movie.
Flying Monkies:
Created pipeline tools for shot setup, breakout and render, as well as precompositing shots. Also responsible for tracking roughly half of the movie and lighting several shots.
Universal Soldier: Day of Reckoning:
Stereo compositing of blood elements.
Sparkle:
Painting out a camera crane in the reflections of a moving car, blood color adjustments, and blood enhancement effects.
American Horror House:
Creation of 3D swarms of bugs, tongue extensions, and under the skin bugs (2D) as well as compositing.
Chasing UFOs:
Creation of 3D UFOs and compositing several shots.
Dr.Weird:
Created motion graphics
Haunted High:
Creation of 3D elements and compositing several shots
CSI Las Vegas:
Creation of 3D elements and compositing several shots
Arachnoquake:
Lighting and Breakout of close to 200 visual effects shots as well as compositing a handful of shots.
Alien Tornado (aka Tornado Warning):
Roto, painting out elements, creating 3D debris & digital doubles, and compositing final shots.
Data Romance- Spark (Music Video):
Compositing and electrical effects.
Batman: Arkham City (Video Game Presentation):
Created motion graphics and various compositing.
Fringe (TV Show):
Painting out of an actor/reconstructing a live action prop
Created a 3D elevator shaft (modeling, texturing, lighting)
Compositing in several shots
2D tracking and paint out of tracking markers
Billy Glimmer (Web Film):
Compositing billboards on moving vehicles and buildings
Eagleheart:
Modeling, Texturing, Rigging, Lighting of CG car and trap.
The Program (SSR-7) (Short Film):
Modeling, Texturing, Rigging, Lighting, Rendering of drones and an arm blaster.
Fix It In Post (Short Film):
Texturing, Lighting, Rendering of a bomb.
Vessel (Short Film):
Lighting,Surfacing/Texturing,Breakout
Jawbone (Web Commecial):
CAD Model Cleanup, Lighting, Surfacing/Texturing
Wrong Turn 4:
Compositing blood and gore effects
Painting out elements, props, etc to create clean plates
Red Faction: Origins
Compositing holograms and several CG shots
Animation of space crafts
Tracking/Screen replacements
Hostel Part Three:
Compositing blood and gore effects
Experience 3D:
Modeling, texturing, and dynamics on its stereoscopic title sequence.
Created several pipeline tools for use in After Effects, Lightwave and Maya utilizing lscript, mel, python, and javascript
I worked on various previs shots for Mr. Popper's Penguins (starring Jim Carrey) onsite at Fox's Studio Lot in Century City.
Cinematics artist on a corporate aeronautics informational video for Raytheon.
Cabela's Dangerous Hunts 2011 Game Trailer:
Lead environment artist
Modeled and textured props
Animated cameras
Optimized textures and assets for best performance and quality
Compositing on several shots
Sharktopus (SyFy Channel Original Movie):
Sharktopus animation in a large number of shots
Tracking plates for use in CG and compositing
Created CG blood elements and water splashes
Generated render passes
Compositing
Created several scripts for speeding up the breakout workflow.
Sniper 4 - Reloaded:
Helicopter Texturing and Animation
Lord of the Rings: War In The North Trailer:
Simulated cloth for a character.
Developed an EXR pipeline from Lightwave to After Effects
Managed the environment layout and assets for the entire spot
Wrote several scripts to increase efficiency in Lightwave for scene management and breakout
Trouble shot problems in Maya, Lightwave, and in other various tools and plugins
Converted assets and animation between Maya and Lightwave
Modeled and textured several assets
Lighting in several shots
Broke out shots for compositing
Cleaning up imported models, texturing, rigging, and animating assets for a manufacturing company's corporate training videos.
Video Game Cinematics for The Saboteur:
Corrected and created textures on characters, props, and environments.
Lit (Sasquatch) hair on several characters.
Modeled miscellaneous props, a car, and an environment to match reference.
Cleaned up geometry and upresed geometry for characters, props, and environments.
Made several scripts for making our pipeline more efficient.
Responsible for correcting textures on characters.
Textured several vehicles.
Animated a plane.
Building assets for a corporate video
Previs Artist on a film before it was cancelled.
Modeling, texturing, lighting, set extensions, and scene breakout for Bunraku.
Created a tool for breaking out render passes.
Creating slap or temporary composites to show director for feedback.
Worked on over 100 shots for the film.
Created several character rigs for a slot machine game.
Monster and Heroes - Animation and compositing
Animal Armageddon - Dinosaur (Biped and Quadraped) rigging
Battle 360 - Character and hardware modeling, rigging, animation, texturing
Worked on a cover for Popular Mechanics (January 2008 Issue). Modeled and textured several aspects of the hovercraft-plane.
Modeled and rigged a Crab made out of a cheese ball for the ABC show Pushing Daisies (Corpsicle Episode).
Worked on several CG bull head replacement shots for a music video titled "Conquest" by The White Stripes.
I was contracted to do several models and animations for Digital Elixir Studios.