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Harley Davison (Slot Machine)

I was the lead 3D artist on the game. My responsibilities were to optimize bike assets, create and optimize the environments, make all environments tile, create all in-game signage in 3D in several different languages, create animations for symbols (bikes, wheel bonus, and wild), and conform other 3D artists' assets to the same standard. To date, this game is one of IGT's best video slot performers. I was also in charge of creating all 3D rendered artwork for signage as well as G2E for marketing.

All images © IGT and ©2020 H-D or its affiliates.

Game at a local casino

Game at a local casino

Lighting, textures, render, and composited by myself in Mental Ray. Composited to match the art style of the game.

Assisted a another artist in modeling a portion of the bike and optimized it. Lighting, textures, render, and composited by myself in Lightwave. Composited to match the art style of the game.

Lighting, textures, render, and composited by myself in Mental Ray. Composited to match the art style of the game.

Created the 3D meter interface based off our 2D artist's designs.

Created the 3D meter interface based off our 2D artist's designs.

3D Elements I created for the wheel bonus. Bike, wedges (and animations), and pointer. TL is main upper screen, BL is the panel by players hands, and TR is the view from inside Unity.

3D Elements I created for the wheel bonus. Bike, wedges (and animations), and pointer. TL is main upper screen, BL is the panel by players hands, and TR is the view from inside Unity.

Created environment - Coast

Helped create environment - Plains

Optimized environment created by Freddy Oropeza - Red Rock

Created renders for each of the above bike symbols.

Created renders for each of the above bike symbols.

Promotional video showcasing the game.